Oakland University's School of Education & Human Services
- apply at least one new skill in regards to educational technology in the classroom
- demonstrate leadership by modeling the use of educational technology to others in their district
- identify ways that educational technology can be used to support instruction and student learning, not interfere with it
- Learn how to utilize cutting edge technology to enhance instruction in the classroom
- Leave with practical lesson ideas to use in your own classroom, including all ages/subject areas
- Networking opportunities with other K-12 educators
- Educators can earn SCECHs
- Light refreshments and lunch provided
March 2017 workshop sessions are listed below. Please click on the gold heading to read more about each session.
Can you escape the classroom using only the clues provided? Can you work as one team to solve the puzzles and open the locks before the timer runs out? #Breakouts use a great combination of content knowledge and 21st century skills to create a learning environment like no other. Come and participate actively in a classroom breakout. After our successful escape I will demonstrate how to create your own kit and where to find the free resources to play this amazing game in your own classroom.
Come and explore some amazing Virtual and Augmented reality that you can use in your classroom the very next day. There will be plenty of opportunities to simply "play" and explore. From making your floor come alive through the use of a race track to exploring distant planets using VR. Practical and simple uses for all ages, grade levels and experience levels.
Ever wonder how to make your own video game? With Bloxels it’s never been easier. This hands-on platform is designed for kids to build, collaborate, and tell stories through video game creation. Kids can play fun games and channel their creative potential as they gain greater understanding of design logic, computer science and demonstrate their understanding of content areas. This hands-on session provides the opportunity for you to create your own video game!
By using iPads, Makerspace, and Genius Hour we are happy to report creative children once more! We’ll share apps we like to use for creating and examples of our student work. We will also discuss how we started our Makerspace time, how it’s grown to being a school-wide activity, and how a 2nd/3rd grade classroom is succeeding with Genius Hour time!
This interactive session will provide guidelines, models, and guided practice for teachers to (1) identify iPad app-book features that support specific areas of literacy development, and (2) evaluate the quality of iPad app-book features. Specific iPad app-books will be suggested for meeting particular early literacy learning goals.
Our goal in this session is to show you how we have come to leverage technology to cultivate the 6 C’s of 21st century learning. More important than any fact or detail from a content area, these crucial skills of Thinking Critically, Working Collaboratively, Utilizing Connectivity, Communicate Clearly, Embracing Culture, and Developing Creativity, are skills that empower our students to find their voice and make their thinking visible while preparing them for the jobs of the future. Join us to see how we have used apps and websites such as SeeSaw, OneNote, ClassKick, Post-It Plus, and others in our upper elementary classroom.
Looking for a multimedia journal that empowers learners to showcase what they're learning at school? Seesaw is the tool for you...I mean...your students! Throughout the school year, learners can build a digital processfolio of their learning, accessible by you, them and their parents anytime. Learn how to create classes, add artifacts, start a class blog, approve new items, share with parents, and build an organized digital learning portfolio in the cloud.
Every student in elementary school should have the opportunity to learn computer science. Come join this session and learn how to create a coding experience in your own classroom. This session will cover how to get started, resources, strategies and get hands on play time. The learning goal for this session is to inspire you to start exposing coding to your students and have them become designers and creators of their own digital content.
Are you looking for an ultra-engaging and authentic way to connect with all of the learners in your classroom, staff in your building or all employees in your district? Have we got a game for you! Come learn about the current research on GAME-BASED LEARNING in the classroom, be a part of a team to solve problems, and think critically through hands-on gaming or virtual gaming. See how game-based learning can support any classroom learning or district initiative!
Are you looking for an ultra-engaging and authentic way to connect with all of the learners in your classroom, staff in your building or all employees in your district? Have we got a game for you! Come learn about the current research on GAMIFICATION in the classroom, be a part of a team to solve problems, and think critically in a digital environment. Use your internal drive to find out what you are really made of digitally!
Calling all teachers. If you are feeling exhausted because you are inundated with assessing student work, please consider an adventure online. Learn how to use online assessment tools to help reduce your stress level and increase the achievement level of your students.
If you are looking for low cost technology to engage students and scaffold instruction this session is for you. Participants will learn about the differentiation model and how to integrate free web tools to improve learning for all students.
Minecraft, the popular game of virtual building blocks, can be used to great effect in the classroom. In this session, participants will be introduced to MinecraftEDU in science and social studies through projects where students build their own virtual biomes and civilizations that change and interact with each other over time. Participants will also receive information on the first steps necessary to set up MinecraftEDU for use in a classroom setting. While the examples used will revolve around science and social studies, the interdisciplinary uses of MinecraftEDU will also be explored through participant discussion. People with all levels of familiarity with Minecraft (from no experience to expert) are welcome and invited to participate.
Clarkston Public Schools
Fraser Public Schools
Southfield Public Schools
Saline Area Schools
Fraser Public Schools
South Lyon Community Schools
Clarenceville School District
Troy School District
University Liggett School
Grand Blanc Public Schools
South Lyon Community Schools
COOL School Technologies, L3C
- Presentations - Teams or individual proposals will be accepted. Sessions will run 75 minutes, allowing for more in-depth presentation and Q&A.
- Content - We encourage sessions involving BYOD (Bring Your Own Device) and those that allow time for active discussion among participants, so that educators will have some takeaway elements they can use immediately following in their classrooms. Presentation selections will be made based on desired topics, flow of content, educational value, and quality of learning objectives. All selected content will be published in workshop publications and online.
- Agenda Schedule - The workshop organizers will set the time for each presentation, in order to optimize the sequencing and flow of content. Sessions will end by 3:30 p.m. on March 4, 2017. Oakland University will notify all selected speakers by February 3, 2017.
Past topics have included:
- SMART Board Technology and Lesson Design
- Tablet-Based Instruction
- Online and Blended Learning
- iPads in the Classroom
- iPad Apps for Elementary Students
- Best Apps for Special Needs Students
- GoogleApps in the Classroom
- Google Add-ons
- Connecting to the Global Classroom
- Creating a Personal Learning Network (PLN)
- Digital Portfolios and Assessment
- Social Media in the Classroom
- The Paperless Classroom
- Online Connections for Elementary Classrooms
Suggest topics of interest may include:
- Technology in the Elementary Classroom
- Technology Topics by Subject or Grade Level
- Beginner Tech in the Classroom
- SMART Boards / Interactive White Boards
- GAFE or Advanced Google Apps
- Creating Classroom Websites
- Ideas for Low-Income / Low-Tech Schools
- Using Technology to Improve Test Scores
- Google Classroom
- Building Digital Portfolios
- Global Learning with iPads and Google
- Technology for Special Education Students
- All speakers will receive the following: complimentary registration for the workshop with access to the keynote session and all workshop sessions, along with refreshments and lunch.
- Speakers will be featured in the workshop publication and on the OU School of Education and Human Services website.
- The above benefits do not extend to staff or colleagues who may accompany the speaker.
Terms and Conditions
The submitter agrees to the following terms and conditions when submitting a session proposal:
- The OU Enhancing Instruction with Technology Workshop Committee has final determination of learning sessions. Each concurrent learning session will last 75 minutes.
- Primary presenter is responsible for submitting presentation materials and handouts prior to the conference for inclusion on the Enhancing Instruction with Technology mobile application. All presentation materials are due by Friday, February 24, 2017.
- Learning session materials will be provided on a mobile application for registrants only prior to the workshop for the attendees to download.
- Hotel, travel, and other expenses are not covered; speakers are responsible for their own expenses.
- Only the primary speaker will receive one complimentary conference registration per presentation. Oakland University automatically registers the primary speaker for the conference. Co-presenters will need to register themselves for the conference if they plan to attend learning sessions.
- This session may be photographed for the purpose of marketing for the School of Education and Human Services and Oakland University.
- Primary presenter is responsible for obtaining permission to reproduce handouts if copyrighted by an organization other than Oakland University.
Please complete the online application form by Friday, January 20, 2017.
Selected presenters will be notified via email by Friday, February 3, 2017.
All presentation materials and handouts are due by Friday, February 24, 2017 and will be included on the Enhancing Instruction with Technology mobile application.
If you have any questions regarding the submission process, please contact Kelly Quintana at firstname.lastname@example.org.
- Workshop Registration Fee: $80
- SCECHs Fee: Additional $10
- Parking is free on Oakland University's Main Campus
- Lunch will be provided to all participants
(248) 370-3997 phone | (248) 370-4961 fax